jump to navigation

Fieldtrip to Churchill Museum 8 April, 2009

Posted by mdzoon in digital strategies, exhibitions, interactivity, week 6.
add a comment

Hello everyone, and sorry for the delay.

As you can see, instead of wasting time on a nice walk in the park and the first sunbathe of the year I am using the Eastern break to play catch up with writing and laboriously forge texts for the profit of the others and myself.

In the beginning, I will remind you all the aim of this post: almost a month ago we visited Churchill Museum and, by the chance, adjacent Cabinet War Rooms. Thus, I would like to share some of my personal feelings, and if you will find below something deserving any notice, to spark further discussion.

The first observation relating to the museum came to my head just in front of the main entrance. 3 years ago, during my first visit to London, I had stood at the same place totally oblivious to the fact that 3 meters below me exist the heritage treasure employing cutting-edge technology and multimedia displays for the entertainment and learning of common folk. This significant fact shows my shameful lack of knowledge (2006) about leading institutions in the British heritage sector, as well as sheds some light on audience of the Churchill Museum. The exhibition rather aims to attract visitors interested in WWII, churchillians, and citizens of USA, then occasional passers-by looking for easy pleasures.

Indeed, the complex maze of rooms hidden under the vaults of the Treasury does not bring any light-hearted joy. Burden of concrete and steel separating War Rooms from the outside world, dim light, austere conditions of subterranean dwelling offers claustrophobic feeling. The evidence of deadly struggle with Nazis has been materialised in a shape of fully restored private and official chambers sheltering Winston Churchill and his staff during the London Blitz. To provide a sense of wartime oppression there is lacking nothing but the cigarette smoke from omnipresent ashtrays.

In contrast to Cabinet War Rooms, the impression given by Churchill Museum seems to be far more compound. I would say that, the complexness of evoked emotions is comparable to the multifaceted personality of the main actor of the exhibition. By the careful arrangement of artefacts, documents, photographs and interactives there was constructed a kind of theatre; kaleidoscope of words and sounds bringing into life a multilayered picture of Churchill as a controversial politician, statesman, artist and family man.

The fact worth of mention is that limited quantity of ‘real’ objects has been used in design, especially in comparison to narrative richness of the exhibition as a whole. The visitor engagement is maintained mainly by various multimedia devices, stimulating almost all senses. Moreover, the equipment work, surprisingly (?), seamlessly and collaborate very well with each other in order to give a variety of information. The transmitted messages have not been reduced to single-lined narrative but are able to unfold diverse treads. As was stressed by the director of museum – Phil Reed – the display does not aim to imprint on audience any particular vision about the famous Prime Minister. According to his statement, the museum ambition is to provide an environment for learning and encourage making investigations on its own. (Though simultaneously, he has imposed a role of Churchill Museum as ‘centre of excellence’ in terms of the knowledge about the subject).

I must admit, that I was a bit disappointed with Lifeline, advertised as state-of-the-art interactive table charting Winston Churchill’s life almost day by day. The interactive chronicle of facts and deeds turned out to be literally a wooden board. Despite of it, I am more concerned about usability of this media than some technical ‘underperformance’. The Lifeline has been created to resemble a conventional archive and seems to be of little use for people used to immediate access to information linked in an intuitive manner. To retrieve information from table, there is demanded a good knowledge of dates, otherwise investigation resembles random roaming on a surface of events. Although most of interactives used in exhibition seem to be user friendly, potential of this one remains unlocked.

The issue become more noteworthy if we consider it in the terms of planned design and received outcomes. Despite of very rich content, Lifeline is not able to keep a visitors attention for longer time. According to evaluation report, the average time spent in this section counts for 6 min. – that is about 10% of visit. In the course of the meeting with the head of museum, he mentioned that the table helps to increase the level of engagement within the museum and to turn the visitor into ‘researcher’ (i.e. a person with the specific and focused sections of interest, requiring expert and in-depth knowledge). I must agree with him to some extent – the Lifeline is useful to extend knowledge on a specific subject area. Nevertheless, I doubt that it is able to convert people into zealous investigators due to the specific of museum visit (lack of time, lack of comfortable space). The logical consequence would be placing the Lifeline on the internet to make this precious archive more accessible.

Overall, I thoroughly enjoyed the visit. With no doubts, exhibition in Churchill Museum is a decent project and a highly interesting manifestation of multimedia capabilities.

And thank you all for the cooperation on our Egyptian project.

Michael

Week 6 The Onsite Museum 6 March, 2008

Posted by emma84 in Museum Related Blogs, exhibitions, interactivity, learning, news, week 6.
Tags:
2 comments

Hello All! 

After a busy week of presentations, proposals and placements, I thought it was about time I sat down to reflect on this weeks action packed seminar which included Kostas’ presentation, fun with post-it notes and a quick dash to Manchester Museum.

This week, we examined the use of digital interactives in exhibition spaces and considered the evolution of digital media through Ross Parry and Andrew Sawyer’s framework in Space and the Machine. We tracked the progression of digital media from its humble beginnings completely outside of the museum to becoming totally integrated in to the exhibition in the innate stage of the model. 

I particularly enjoyed watching Louise’s bemused expression as Kostas handed her his mobile phone in 3 parts, and said nothing more. I though this was a really good example of illustrating how interactives in museums need to make it obvious how the participant is supposed to participate in the experience. Although it can’t always be assumed everyone has the same prior knowledge, and would instinctively know what to do. Luckily Louise knew exactly what to do from her previous experience of mobile phones, and put the phone back together in a matter of seconds!

While we were sticking post-it notes everywhere, one of the images we were looking at particularly interested me, it showed a text panel, film and label.  In the image, the digital media which we had been discussing as a tool for interpretation, actually swapped roles and became the object. I am particularly interested in the idea of using digital media as a medium for art, and I am currently researching the relationship between Internet Art and the Institution. Internet Art has a strange attraction and I’ve become addicted to exploring the work. I’ve added a couple of links in case anyone else wants to take a look, and no your computer isn’t broken, its supposed to look like that!  

I’m really looking forward to seeing the other groups presentation next week, its all been very secretive so have no idea what they have in store for us. Our group was particularly pleased when we actually managed to get our website up and running and live on the net, and we are looking forward to sharing it with everyone.

 http://wwwwwwwww.jodi.org/

http://findarticles.com/p/articles/mi_m0268/is_1_42/ai_108691821

See you next week,

Emma

Digital Interactives: Interactivity and the exhibition space. 7 March, 2007

Posted by ruth1983 in interactivity, learning, week 6.
2 comments

Our class this week focused on examining the roles that multimedia interactives play as exhibition and interpretative media in galleries. In doing so we looked at both the notion of interactivity as well as Ross Parry and Andrew Sawyer’s article, ‘Space and the machine: Adaptive museums, pervasive technology and the new gallery environment.’ In short, Parry and Sawyer (p.44), explore the idea that museums have always been influenced by ICT ‘a phrase that ought not be the privilege of the digital age’. They then go on to discuss the evolution of new media (multimedia/digital interactivity) in the gallery/museum, outlining six phases:    

1.      OUTSIDE (1950s-1960s)

2.      SELECTIVELY INSIDE (1970s)

3.      CONTAINED (1980s-1990s)

4.      DISCRETE (1990s)

5.      INTEGRATED (today)

6.      INNATE (emerging)

The multimedia interactives in Manchester Art Gallery very much seem to reinforce Parry and Sawyer’s concept of the six phases of integration and suggest a shift in attitudes in the gallery regarding the roles interactives should play in line with this model:

Ø      We identified the Clore Interactive Gallery to highlight the 3rd phase. It exemplifies the idea of large-scale yet partial infiltration, the new media is contained in a separate gallery.

Ø      The multimedia in the design galley served to highlight the 4th phase (it is present in the gallery itself yet set away from the exhibits and thus discrete) whilst further multimedia revealed integrated interactives which highlight the 5th phase.

Ø      There was also evidence in the portrait gallery of the 6th phase, innate. Where a multimedia interactive is a part of the narrative. 

This 6th phase is particularly interesting to me as last week, I visited the ‘Crimes Against Humanity’ exhibition at the Imperial War Museum, London. Parry and Sawyer give this as an example of the 6th phase. It really does serve to highlight the increased potential for immersion that Parry and Sawyer suggest is a trait of this 6th phase. 

It is an exhibition in which the visitor becomes very much immersed in a film that focuses on genocide. The gallery is very sparse, it is all white, and the screen on which the film is displayed completely takes over your vision. Thus there are no distractions and I found that I became totally immersed in the film being shown. As, there is no distraction you must confront the ideas being presented to you, as difficult as they are. As Parry and Sawyer indicate(p.47) , ‘…the exhibit was literally shaped as a digital medium.’I found this use of multimedia to be very compelling.

Jean Baudrillard, 1929-2007 6 March, 2007

Posted by Kostas in news, week 6.
add a comment

The…book technology 5 March, 2007

Posted by Kostas in musings, week 6.
add a comment

Saw it in Musematic LoL!!!

An introduction to our next session on interactivity and interactives in museums. A good interactive should be self-explanatory, but at the same time we need to be careful how much we take for granted when we design interactives.

See you all tomorrow.